/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleAccelerationBase extends ParticleModule native(Particle) editinlinenew hidecategories(Object) abstract; /** * If true, then treat the acceleration as world-space */ var(Acceleration) bool bAlwaysInWorldSpace; cpptext { /** * Called when the module is created, this function allows for setting values that make * sense for the type of emitter they are being used in. * * @param Owner The UParticleEmitter that the module is being added to. */ virtual void SetToSensibleDefaults(UParticleEmitter* Owner); }