/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionStaticSwitch extends MaterialExpression native(Material) collapsecategories hidecategories(Object); var() bool DefaultValue; var() bool ExtendedCaptionDisplay; var ExpressionInput A; var ExpressionInput B; var ExpressionInput Value; cpptext { virtual UBOOL CanEditChange( const UProperty* InProperty ) const; virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; virtual FString GetInputName(INT InputIndex) const; /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); } defaultproperties { MenuCategories(0)="FunctionUtility" MenuCategories(1)="WorldPosOffset" }