/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionMeshEmitterDynamicParameter extends MaterialExpressionDynamicParameter native(Material) collapsecategories hidecategories(Object); cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; } defaultproperties { MenuCategories.Add("WorldPosOffset") }