class LandscapeMaterialInstanceConstant extends MaterialInstanceConstant native(Material); var bool bIsLayerThumbnail; var int DataWeightmapIndex; var int DataWeightmapSize; cpptext { /** * Custom version of AllocateResource to minimize the shaders we need to generate * @return The allocated resource */ FMaterialResource* AllocateResource(); static FString LandscapeVisibilitySwitchName; } defaultproperties { bIsLayerThumbnail=False DataWeightmapIndex=-1 DataWeightmapSize=0 }