/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * */ class LandscapeLayerInfoObject extends Object native(Terrain); var() Name LayerName; var() PhysicalMaterial PhysMaterial; var() float Hardness; var editoronly bool bNoWeightBlend; cpptext { UBOOL GetSharedProperties(FLandscapeLayerInfo* Info); #if WITH_EDITOR virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); virtual void PostLoad(); #endif } defaultproperties { Hardness=0.5 bNoWeightBlend=false }