/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackVectorProp extends InterpTrackVectorBase native(Interpolation); cpptext { /** Returns the property name */ virtual UBOOL GetPropertyName( FName& PropertyNameOut ) const { PropertyNameOut = PropertyName; return TRUE; } // InterpTrack interface virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode); virtual void UpdateKeyframe(INT KeyIndex, UInterpTrackInst* TrInst); virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst); virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump); /** Get the name of the class used to help out when adding tracks, keys, etc. in UnrealEd. * @return String name of the helper class.*/ virtual const FString GetEdHelperClassName() const; virtual class UMaterial* GetTrackIcon() const; } /** Name of property in Group Actor which this track mill modify over time. */ var() editconst name PropertyName; defaultproperties { TrackInstClass=class'Engine.InterpTrackInstVectorProp' TrackTitle="Vector Property" }