//============================================================================= // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class FracturedSMActorSpawnable extends FracturedStaticMeshActor; defaultproperties { Begin Object Name=LightEnvironment0 bEnabled=TRUE End Object Begin Object Name=FracturedStaticMeshComponent0 bForceDirectLightMap=FALSE LightEnvironment=LightEnvironment0 End Object bNoDelete=FALSE }