/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DrawFrustumComponent extends PrimitiveComponent native noexport collapsecategories hidecategories(Object) editinlinenew; /** * Utility component for drawing a view frustum. Origin is at the component location, frustum points down position X axis. */ /** Color to draw the wireframe frustum. */ var() color FrustumColor; /** Angle of longest dimension of view shape. * If the angle is 0 then an orthographic projection is used */ var() float FrustumAngle; /** Ratio of horizontal size over vertical size. */ var() float FrustumAspectRatio; /** Distance from origin to start drawing the frustum. */ var() float FrustumStartDist; /** Distance from origin to stop drawing the frustum. */ var() float FrustumEndDist; /** optional texture to show on the near plane */ var() Texture Texture; defaultproperties { FrustumColor=(R=255,G=0,B=255,A=255) FrustumAngle=90.0 FrustumAspectRatio=AspectRatio4x3 FrustumStartDist=100 FrustumEndDist=1000 HiddenGame=true CollideActors=false }