/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNodeScalePlayRate extends AnimNodeBlendBase native(Anim) hidecategories(Object); var() float ScaleByValue; cpptext { virtual void TickAnim(FLOAT DeltaSeconds); virtual FLOAT GetScaleValue(); } defaultproperties { Children(0)=(Name="Input",Weight=1.0) bFixNumChildren=TRUE ScaleByValue=1 }