/** * MaterialEditorInstanceConstant.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PreviewMaterial extends Material native dependson(Material); cpptext { /** * Allocates a material resource off the heap to be stored in MaterialResource. */ virtual FMaterialResource* AllocateResource(); }