/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKTrajectoryReachSpec extends AdvancedReachSpec native abstract; cpptext { virtual void AddToDebugRenderProxy(class FDebugRenderSceneProxy* DRSP); virtual FVector GetInitialVelocity() { return FVector(0.f,0.f,0.f); }; } defaultproperties { bAddToNavigationOctree=false bCheckForObstructions=false }