/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * AnimNodeSequence which changes its animation based on the weapon anim type. */ class UDKAnimNodeSeqWeap extends UDKAnimNodeSequence native(Animation); var() name DefaultAnim; var() name DualPistolAnim; var() name SinglePistolAnim; var() name ShoulderRocketAnim; var() name StingerAnim; cpptext { virtual FString GetNodeTitle(); void WeapTypeChanged(FName NewAimProfileName); }