/** * Enum of profile setting IDs */ // @TODO: The way this is written it's exported to .h in every class it's included. Could use `define, as is used // elsewhere, but would need to do something about UCONST_KFID's used in c++. Another option is to move these to // a UObject and use UC const syntax - class'KFProfileSettings'.const.KFID_blah. Can use uci macro to shorten. const KFID_QuickWeaponSelect = 100; const KFID_CurrentLayoutIndex = 101; const KFID_ForceFeedbackEnabled = 103; const KFID_SavedPerkIndex = 105; const KFID_AllowBloodSplatterDecals = 106; const KFID_GoreLevel = 107; const KFID_StoredCharIndex = 111; const KFID_MasterVolumeMultiplier = 112; const KFID_DialogVolumeMultiplier = 113; const KFID_MusicVolumeMultiplier = 114; const KFID_SFXVolumeMultiplier = 115; const KFID_GammaMultiplier = 117; const KFID_MusicVocalsEnabled = 118; const KFID_MinimalChatter = 119; const KFID_ShowCrossHair = 121; const KFID_FOVOptionsPercentageValue = 122; const KFID_ShowKillTicker = 123; const KFID_FriendlyHudScale = 125; const KFID_FavoriteWeapons = 127; const KFID_GearLoadouts = 128; const KFID_SetGamma = 129; const KFID_RequiresPushToTalk = 130; const KFID_InvertController = 131; const KFID_AutoTargetEnabled = 132; const KFID_GamepadSensitivityScale = 133; const KFID_ZoomedSensitivityScale = 134; const KFID_GamepadZoomedSensitivityScale = 135; const KFID_EnableMouseSmoothing = 136; const KFID_MouseSensitivity = 138; const KFID_TargetAdhesionEnabled = 139; const KFID_TargetFrictionEnabled = 140; const KFID_InvertMouse = 142; const KFID_DEPRECATED_143 = 143; const KFID_SavedSoloModeIndex = 144; const KFID_SavedSoloMapString = 145; const KFID_SavedSoloDifficultyIndex = 146; const KFID_SavedSoloLengthIndex = 147; const KFID_SavedModeIndex = 148; const KFID_SavedMapString = 149; const KFID_SavedDifficultyIndex = 150; const KFID_SavedLengthIndex = 151; const KFID_SavedPrivacyIndex = 152; const KFID_SavedServerTypeIndex = 153; const KFID_SavedInProgressIndex = 154; const KFID_ControllerSoundEnabled = 155; const KFID_MatchmakingRegion = 156; const KFID_UseAltAimOnDuals = 157; //game engine const KFID_HideBossHealthBar = 158; //game engine const KFID_AntiMotionSickness = 159; //game engine const KFID_ShowWelderInInventory = 160; // game engine const KFID_AutoTurnOff = 161; // game engine const KFID_ReduceHightPitchSounds = 162; // game engine const KFID_ShowConsoleCrossHair = 163; const KFID_VOIPVolumeMultiplier = 164; const KFID_WeaponSkinAssociations = 165; const KFID_SavedEmoteId = 166; const KFID_DisableAutoUpgrade = 167; const KFID_SafeFrameScale = 168; const KFID_Native4kResolution = 169; const KFID_HideRemoteHeadshotEffects = 170; const KFID_SavedHeadshotID= 171; const KFID_ToggleToRun=172; const KFID_ClassicPlayerInfo=173; const KFID_VOIPMicVolumeMultiplier = 174; const KFID_GamepadDeadzoneScale = 175; const KFID_GamepadAccelerationJumpScale = 176; const KFID_HasTabbedToStore = 177; const KFID_AllowSwapTo9mm = 178; // Halloween 2021 QoL: added option to quick switch weapons to 9mm const KFID_SurvivalStartingWeapIdx=179; // Summer 2022 QoL: added option to choose starting weapon for survival perk const KFID_SurvivalStartingGrenIdx=180; // Summer 2022 QoL: added option to choose starting grenade for survival perk const KFID_MouseLookUpScale=181; // Halloweeen 2022 QoL: added mouse options to menu const KFID_MouseLookRightScale=182; // Halloweeen 2022 QoL: added mouse options to menu const KFID_ViewSmoothingEnabled=183; // Halloweeen 2022 QoL: added mouse options to menu const KFID_ViewAccelerationEnabled=184; // Halloweeen 2022 QoL: added mouse options to menu