/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimTreeEdSkelComponent extends SkeletalMeshComponent native; var transient native const pointer AnimTreeEdPtr; cpptext { // UPrimitiveComponent interface. virtual void Render(const FSceneView* View, class FPrimitiveDrawInterface* PDI); // USkeletalMeshComponent interface. virtual UBOOL LegLineCheck(const FVector& Start, const FVector& End, FVector& HitLocation, FVector& HitNormal, const FVector& Extent = FVector(0.f)); }