/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKSkelControl_PropellerBlade extends SkelControlSingleBone hidecategories(Translation, Adjustment) native(Animation); var(Manta) float MaxRotationsPerSecond; var(Manta) float SpinUpTime; var(Manta) bool bCounterClockwise; var float RotationsPerSecond, DesiredRotationsPerSecond; cpptext { virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp); } defaultproperties { bAddRotation=true MaxRotationsPerSecond=20 SpinUptime=1.2 bApplyRotation=true BoneRotationSpace=BCS_ActorSpace bIgnoreWhenNotRendered=true }