//============================================================================= // KFGoreChunkAttachmentInfo //============================================================================= // Gore Attachment info when a bone is dismembered //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 5/29/2014 //============================================================================= class KFGoreChunkAttachmentInfo extends Object hidecategories(Object) editinlinenew; /** The static mesh gore chunk to be attached */ var() Staticmesh StaticMesh; /** Name of the socket the chunk is attached to */ var() name SocketName; /** List of bones that when dismembered should spawn this attachment */ var() array DismemberedBoneList; /** Whether the gore chunk should be attached */ simulated function bool ShouldAttachGoreChunk(KFPawn_Monster InPawn) { return true; } /** Whether the gore chunk should be detached */ simulated function bool ShouldDetachGoreChunk(KFPawn_Monster InPawn) { return false; }