//============================================================================= // KFGFxServerBrowser_ServerList //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Zane 8/19/2014 //============================================================================= class KFGFxServerBrowser_ServerList extends KFGFxObject_Container native(UI) config(UI); /** Reference to the search datastore. */ var transient KFDataStore_OnlineGameSearch SearchDataStore; /** stores the password entered by the user when attempting to connect to a server with a password */ var private transient string ServerPassword; /** True if we want to join as a spectator */ var private transient bool bJoinAsSpectator; var protected transient const name SearchDSName; /** Cached online subsystem pointer */ var transient OnlineSubsystem OnlineSub; /** Cached game interface pointer */ var transient OnlineGameInterface GameInterface; //A cache for the server list gfx object so we do not have to create them everytime we refresh or update the list var array GFxServerObjects; /** Is an informative dialog about the server browser currently displayed. */ var private transient bool bQueryDialogShowing; var private transient bool bIssuedInitialQuery; var private GFxObject DataProvider; var public int FakePlayerIndex; var public int SelectedServerIndex; var localized string LeaveServerBrowserString; var localized string DetailsString; var localized string SpectateString; var KFGFxMenu_ServerBrowser ServerMenu; var transient int FilteredCount; /** Maximum number of server entries in the browser */ var globalconfig int MaxSearchResults; var int lastServerCount; /** * Different actions to take when a query completes. */ var private transient enum EQueryCompletionAction { /** no query action set */ QUERYACTION_None, /** do nothing when the query completes; default behavior */ QUERYACTION_Default, /** * This is set when the user wants to close the scene but we still have active queries. When the queries are completed * (either through being canceled or receiving all results), close the scene. */ QUERYACTION_CloseScene, /** * This is set when the user has chosen a server from the list. When the queries are completed or cancelled, join the currently selected server. */ QUERYACTION_JoinServer, /** * This is set when the user switches from LAN to Internet or vice versa. When the queries are completed of cancelled, clear all results and reissue the * current query. */ QUERYACTION_RefreshAll, } QueryCompletionAction; var private transient enum ESearch_Tab { TAB_ALL, TAB_FAVORITES, TAB_FRIENDS, TAB_HISTORY, TAB_LAN, TAB_MAX, } ECurrentSearchTab; struct native ExtraServerInfo { var bool ServerHeardBackFrom; var bool GameRunning; var bool RequestDispatched; var int StartTimer; // if game has not started, how many seconds until it does var float Ping; // direct ping to the server from x-tra fetch var int Survivors; // current player count var int SurvivorsAvgLevel; var int ZedPlayers; // current zed-players for vs servers }; //equivalent to OnViewLoaded from UDK/Unreal Tournement 3 function Initialize( KFGFxObject_Menu NewParentMenu ) { local DataStoreClient DSClient; super.Initialize( NewParentMenu ); ServerMenu =KFGFxMenu_ServerBrowser(NewParentMenu); LocalizeText(); DSClient = class'UIInteraction'.static.GetDataStoreClient(); if ( DSClient != None ) { SearchDataStore = KFDataStore_OnlineGameSearch(DSClient.FindDataStore(SearchDSName)); } OnlineSub = class'GameEngine'.static.GetOnlineSubsystem(); GameInterface = OnlineSub.GameInterface; //OnViewActivated(); } function OnViewActivated() { //ScriptTrace(); //local UIDataStore_Registry Registry; //Registry = UIDataStore_Registry(class'UIRoot'.static.StaticResolveDataStore('Registry')); // Default to LAN. //Registry.SetData("LanClient", "1"); // Decide whether we're playing LAN or Online and set MatchType appropriately. ValidateServerType(); // Push an initial query when the page is first activated. if ( !bIssuedInitialQuery ) { bIssuedInitialQuery = TRUE; RefreshServerList(FakePlayerIndex); } // Update the list's data provider. UpdateListDataProvider(); } function SortServerResultsRequest(int ButtonIndex, int SortOrder) { local KFOnlineGameSearch LatestGameSearch; LatestGameSearch = KFOnlineGameSearch(SearchDataStore.GetActiveGameSearch()); if(LatestGameSearch == none) { return; } LatestGameSearch.SortResults(ESortType(ButtonIndex), ESortOrder(SortOrder)); UpdateListDataProvider(); } /** * Enables / disables the "match type" control based on whether we are signed in online. */ function ValidateServerType() { local int PlayerIndex, PlayerControllerID; local LocalPlayer LP; // Don't worry about remote players LP = LocalPlayer(GetPC().Player); // don't have a link connection, or not allowed to play online, don't allow them to select one. PlayerIndex = class'UIInteraction'.static.GetPlayerIndex(LP.ControllerID); PlayerControllerID = class'UIInteraction'.static.GetPlayerControllerId( PlayerIndex ); if (!class'UIInteraction'.static.IsLoggedIn(PlayerControllerID, true)) { `log("MUST BE LOGGED IN TO GET SEARCH RESULTS"); //FORCE A LAN SEARCH HERE. Attempting an online search here will crash the game if you are not signed into Steam ** IF WE SUPPORT IT ** } } function ChangeSearchType(ESteamMatchmakingType SearchType, optional bool bPreventNewSearch) { GameInterface.SetMatchmakingTypeMode(SearchType); if(!bPreventNewSearch) { RefreshServerList(FakePlayerIndex); } } function LocalizeText() { local GFxObject LocalizedObject; LocalizedObject = CreateObject( "Object" ); LocalizedObject.SetString("players", ServerMenu.PlayersString); LocalizedObject.SetString("name", ServerMenu.NameString); LocalizedObject.SetString("mode", ServerMenu.GameModeString); LocalizedObject.SetString("difficulty", ServerMenu.DifficultyString); LocalizedObject.SetString("map", ServerMenu.MapString); LocalizedObject.SetString("filters", ServerMenu.FiltersString); LocalizedObject.SetString("search", ServerMenu.SearchString); LocalizedObject.SetString("refresh", ServerMenu.RefreshString); LocalizedObject.SetString("gamesFound", ServerMenu.GamesFoundString); LocalizedObject.SetString("back", LeaveServerBrowserString ); LocalizedObject.SetString("details", DetailsString); LocalizedObject.SetString("spectate", SpectateString); LocalizedObject.SetString("join", ServerMenu.JoinString); SetObject("localizedText", LocalizedObject); } function OnRefeshClick() { RefreshServerList(FakePlayerIndex); } function ClearGFXServerList() { local GFxObject TempArray; TempArray = CreateArray(); SetObject("dataProvider", TempArray); } /** Refreshes the server list. */ function RefreshServerList(int InPlayerIndex) { local KFOnlineGameSearch GameSearch; if(SearchDataStore == none) { `log("Can't refresh server list without a Search DS!"); return; } ClearGFXServerList(); //This submits the server list query CancelQuery(QUERYACTION_RefreshAll); // Get current filter from the string list datastore GameSearch = KFOnlineGameSearch(SearchDataStore.GetCurrentGameSearch()); // Set max results if(ServerMenu.FiltersContainer.bLimitServerResults) { GameSearch.MaxSearchResults = Max(MaxSearchResults, 1); } else { GameSearch.MaxSearchResults = MaxInt; } } function BuildServerFilters(KFGFxServerBrowser_Filters Filters, OnlineGameSearch Search) { local string GametagSearch; local string MapName; local int Mode, Difficulty, Length; local bool DisableSeasonalSkins; Search.ClearServerFilters(); Search.AddServerFilter("version_match", string(class'KFGameEngine'.static.GetKFGameVersion())); Search.TestAddServerFilter( Filters.bNotFull, "notfull"); Search.TestAddServerFilter( Filters.bNotEmpty, "hasplayers"); Search.TestAddBoolGametagFilter(GametagSearch, Filters.bNoLocalAdmin, 'bServerExiled', 0); DisableSeasonalSkins = Filters.bNoSeasonalSkins; if (class'KFGameEngine'.static.GetSeasonalEventID() == SEI_None || class'KFGameEngine'.static.GetSeasonalEventID() == SEI_Spring) { DisableSeasonalSkins = false; } Search.TestAddBoolGametagFilter(GametagSearch, DisableSeasonalSkins, 'bNoSeasonalSkins', 1); if( !class'WorldInfo'.static.IsConsoleBuild() ) { Search.TestAddServerFilter( Filters.bDedicated, "dedicated"); if( !class'WorldInfo'.static.IsEOSBuild() ) { Search.TestAddServerFilter( Filters.bVAC_Secure, "secure"); } } MapName = Filters.GetSelectedMap(); if (MapName != "") { Search.AddServerFilter( "map", MapName); } if (Filters.bInProgress && !Filters.bInLobby) { Search.TestAddBoolGametagFilter(GametagSearch, Filters.bInProgress, 'bInProgress', 1); } else if (Filters.bInLobby) { Search.TestAddBoolGametagFilter(GametagSearch, Filters.bInLobby, 'bInProgress', 0); } if( !class'WorldInfo'.static.IsConsoleBuild() ) { Search.TestAddBoolGametagFilter(GametagSearch, Filters.bNoPassword, 'bRequiresPassword', 0); } Mode = Filters.SavedGameModeIndex; if( Mode >= 0 && Mode < 255 ) { Search.AddGametagFilter( GametagSearch, 'Mode', string(Mode) ); } Difficulty = Filters.GetSelectedDifficulty(); if (Difficulty >= 0) { Search.AddGametagFilter(GametagSearch, 'Difficulty', string(Difficulty)); } Length = Filters.GetSelectedGameLength(); if (Length >= 0) { Search.AddGametagFilter(GametagSearch, 'NumWaves', string(Length)); } //`log("bCustom="$Filters.bCustom); if(Filters.bCustom && !class'WorldInfo'.static.IsConsoleBuild() ) { //`log("adding custom filter"); Search.TestAddBoolGametagFilter(GametagSearch, Filters.bCustom, 'bCustom', 0); } if (Len(GametagSearch) > 0) { Search.AddServerFilter( "gametagsand", GametagSearch); } if (Search.MasterServerSearchKeys.length > 1) { Search.AddServerFilter( "and", string(Search.MasterServerSearchKeys.length), 0); } //@SABER_BEGIN - Saving the value for ping filter in server search parameters if (class'WorldInfo'.static.IsEOSBuild()) { Search.MaxPing = Filters.GetMaxPing(); } //@SABER_END } /** * Submits a query for the list of servers which match the current configuration. */ function SubmitServerListQuery( int PlayerIndex ) { // ToDo delete `log("SubmitServerListQuery called!"); //ScriptTrace(); BuildServerFilters(ServerMenu.FiltersContainer, SearchDataStore.GetCurrentGameSearch()); if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEOSBuild()) { class'GameEngine'.static.GetPlayfabInterface().AddFindOnlineGamesCompleteDelegate( OnFindOnlineGamesCompleteDelegate ); } else { // Add a delegate for when the search completes. We will use this callback to do any post searching work. GameInterface.AddFindOnlineGamesCompleteDelegate(OnFindOnlineGamesCompleteDelegate); } // Start a search if ( !SearchDataStore.SubmitGameSearch(class'UIInteraction'.static.GetPlayerControllerId(PlayerIndex), false) ) { if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEOSBuild()) { class'GameEngine'.static.GetPlayfabInterface().ClearFindOnlineGamesCompleteDelegate( OnFindOnlineGamesCompleteDelegate ); } else { GameInterface.ClearFindOnlineGamesCompleteDelegate(OnFindOnlineGamesCompleteDelegate); } //Set Refreshing to false **UI of we want to show it** SetRefreshingIndicator(false); } else { //We're starting a new search, create a new DataProvider array FilteredCount = 0; DataProvider = CreateArray(); SetRefreshingIndicator(true); } } /** * @return True if the entry was filtered, false if it wasn't */ native function bool FilterEntry(OnlineGameSearch Search, KFGFxServerBrowser_Filters filter, int entry); /** * Delegate fired each time a new server is received, or when the action completes (if there was an error) * * @param bWasSuccessful true if the async action completed without error, false if there was an error */ function OnFindOnlineGamesCompleteDelegate(bool bWasSuccessful) { local bool bSearchCompleted; local OnlineGameSearch Search; `log("OnFindOnlineGamesCompleteDelegate called!, bWasSuccessful is" @ bWasSuccessful); Search = SearchDataStore.GetActiveGameSearch(); bSearchCompleted = Search == none || Search.Results.length == lastServerCount; if ( !bSearchCompleted ) { if ( Search.Results.length > 0 && (!ServerMenu.ApplyFilters || !FilterEntry(Search, ServerMenu.FiltersContainer, Search.Results.length-1)) ) { `TimerHelper.SetTimer( 0.01, false, nameof(UpdateListDataProvider), self ); } lastServerCount = Search.Results.length; } else { `log("OnFindOnlineGamesCompleteDelegate complete!"); if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEOSBuild()) { class'GameEngine'.static.GetPlayfabInterface().ClearFindOnlineGamesCompleteDelegate( OnFindOnlineGamesCompleteDelegate ); } else { GameInterface.ClearFindOnlineGamesCompleteDelegate(OnFindOnlineGamesCompleteDelegate); } OnFindOnlineGamesComplete(bWasSuccessful); lastServerCount = -1; } // update the enabled state of the button bar buttons //UpdateButtonStates(); } function OnClose() { `log("KFGFxServerBrowser_ServerList::OnClose called."); //Make sure delegate isn't still set CancelQuery(QUERYACTION_CloseScene); ChangeSearchType(SMT_Internet, true); KFGameEngine(Class'Engine'.static.GetEngine()).OnHandshakeComplete = None; if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEOSBuild()) { class'GameEngine'.static.GetPlayfabInterface().ClearFindOnlineGamesCompleteDelegate( OnFindOnlineGamesCompleteDelegate ); class'GameEngine'.static.GetPlayfabInterface().ClearQueryServerInfoCompleteDelegate( OnQueryAdditionalServerInfoComplete ); if (class'WorldInfo'.static.IsEOSBuild()) { class'GameEngine'.static.GetPlayfabInterface().ClearGetPlayerListCompleteDelegate(OnGetPlayerListComplete); } } else { GameInterface.ClearFindOnlineGamesCompleteDelegate(OnFindOnlineGamesCompleteDelegate); GameInterface.ClearJoinOnlineGameCompleteDelegate(OnJoinGameComplete); GameInterface.ClearCancelFindOnlineGamesCompleteDelegate(OnCancelSearchComplete); GameInterface.ClearGetPlayerListCompleteDelegate(OnGetPlayerListComplete); } } function OnGetPlayerListComplete(OnlineGameSettings Settings, bool Success) { local int i; if (SearchDataStore.GetCurrentGameSearch().Results[SelectedServerIndex].GameSettings != Settings) { `log("KFGFxServerBrowser_ServerList.OnGetPlayerListComplete got player list for unselected server",, 'DevOnline'); return; } if (class'WorldInfo'.static.IsEOSBuild()) { class'GameEngine'.static.GetPlayfabInterface().ClearGetPlayerListCompleteDelegate(OnGetPlayerListComplete); } else { GameInterface.ClearGetPlayerListCompleteDelegate(OnGetPlayerListComplete); } if (Success) { ServerMenu.ServerDetailsContainer.UpdatePlayerList(Settings); `log("***Server Browser got player list:"); for (i = 0; i < Settings.PlayersInGame.Length; ++i) { `log(i+1 $ ":" @ Settings.PlayersInGame[i].PlayerName); } `log("***End of player list"); } else { `log("***Server didn't respond with player list!"); } } /** * Delegate fired when the search for an online game has completed * * @param bWasSuccessful true if the async action completed without error, false if there was an error */ function OnFindOnlineGamesComplete(bool bWasSuccessful) { // ToDo delete `log("OnFindOnlineGamesComplete called!"); SetRefreshingIndicator(false); if ( QueryCompletionAction != QUERYACTION_None ) { /*if ( bQueryDialogShowing ) { MenuManager.PopView(); bQueryDialogShowing = false; } else {*/ OnCancelSearchComplete(true); //} } // refresh the list with the items from the currently selected gametype's cached query } /** * Fires an asynchronous task to cancels all active queries. * * @param DesiredCancelAction specifies what should happen when the asynchronous task completes. */ function CancelQuery( optional EQueryCompletionAction DesiredCancelAction=QUERYACTION_Default ) { // ToDo delete `Log("CancelQuery called!"); if ( QueryCompletionAction == QUERYACTION_None ) { QueryCompletionAction = DesiredCancelAction; if ( SearchDataStore.GetActiveGameSearch() != none ) { if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEOSBuild()) { class'GameEngine'.static.GetPlayfabInterface().CancelGameSearch(); OnCancelSearchComplete(true); } else { // we don't check for none so that we get warning in the log if GameInterface is none (this would be bad) GameInterface.AddCancelFindOnlineGamesCompleteDelegate(OnCancelSearchComplete); GameInterface.CancelFindOnlineGames(); } } else if ( SearchDataStore.GetCurrentGameSearch().Results.length > 0 || QueryCompletionAction == QUERYACTION_RefreshAll ) { OnCancelSearchComplete(true); } // If no cancel delegate will get kicked off, reset the QueryCompletionAction value, or it gets stuck in 'cancelling' mode else { QueryCompletionAction = QUERYACTION_None; } } else { `log("Could not cancel query because query cancel already in progress:" @ GetEnum(enum'EQueryCompletionAction', QueryCompletionAction)); } } /** * Handler for the 'cancel query' asynchronous task completion. Performs the actions dictated by the current QueryCompletionAction, as * set when CancelQuery was called. */ function OnCancelSearchComplete( bool bWasSuccessful ) { local EQueryCompletionAction CurrentAction; GameInterface.ClearCancelFindOnlineGamesCompleteDelegate(OnCancelSearchComplete); CurrentAction = QueryCompletionAction; QueryCompletionAction = QUERYACTION_None; SetRefreshingIndicator(false); switch ( CurrentAction ) { case QUERYACTION_CloseScene: ClearSearchResults(); break; case QUERYACTION_JoinServer: JoinServer(SelectedServerIndex); break; case QUERYACTION_RefreshAll: // if we're leaving the server browser area - clear all stored server query searches ClearSearchResults(); // Refresh the server browser after our cancel query has completely finished GetPC().SetTimer(0.25f, false, nameof(DelayedRefresh), self); break; default: break; } } /** If we've just cancelled our search, always delay the next search so the queries * are not confused */ function DelayedRefresh() { SubmitServerListQuery(FakePlayerIndex); } function JoinServer(optional int SearchResultIndex = -1, optional string WithPassword = "", optional bool JoinAsSpectator = false) { local KFOnlineGameSettings ServerSettings; local OnlineGameSearchResult SearchResult; //ScriptTrace(); if( SearchResultIndex >= 0 && SearchResultIndex < SearchDataStore.GetCurrentGameSearch().Results.Length ) { SearchResult = SearchDataStore.GetCurrentGameSearch().Results[SearchResultIndex]; } else { return; // If the index is invalid, then we will assume its the query by ip result //leaving this in here because this is valid. Currently, OnlineGameSearch does not have this variable. //SearchResult = SearchDataStore.GetCurrentGameSearch().QueryByIpResult; } // Store this in case we need it later SelectedServerIndex = SearchResultIndex; // Get the settings ServerSettings = KFOnlineGameSettings(SearchResult.GameSettings); if(ServerSettings == none) { return; } // Just try joining, password or other checks will come back before the travel ServerPassword = WithPassword; bJoinAsSpectator = JoinAsSpectator; ProcessJoin(SearchResult); } private function ProcessJoin(OnlineGameSearchResult SearchResult) { // ToDo delete `Log("ProcessJoin called!"); if ( GameInterface != None ) { if (SearchResult.GameSettings != None) { if( (class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEOSBuild()) && !class'WorldInfo'.static.IsE3Build() ) { // Make sure EOS game has GameSettings for crossplay needs. if ((GameInterface.GetGameSettings('Game') == None) && class'WorldInfo'.static.IsEOSBuild()) { GameInterface.JoinOnlineGame(0, 'Game', SearchResult); } class'GameEngine'.static.GetPlayfabInterface().AddSearchResultToHistory( SearchResult.GameSettings.JoinString ); class'GameEngine'.static.GetPlayfabInterface().AddQueryServerInfoCompleteDelegate( OnQueryAdditionalServerInfoComplete ); class'GameEngine'.static.GetPlayfabInterface().QueryServerInfo( SearchResult.GameSettings.LobbyId ); } else { // Set the delegate for notification GameInterface.AddJoinOnlineGameCompleteDelegate(OnJoinGameComplete); if (OnlineGameInterfaceImpl(GameInterface).GetGameSearch() != none) { `log("Already have an online game session when trying to join an online game. Destroying it.",,'DevOnline'); //Despite dire warnings to the contrary, DestroyOnlineGame completes synchronously. GameInterface.DestroyOnlineGame('Game'); } // Start the async task GameInterface.JoinOnlineGame(0, 'Game', SearchResult); } } else { OnJoinGameComplete('Game', false); } } else { ServerPassword = ""; bJoinAsSpectator = false; } } function OnJoinGameComplete(name SessionName, bool bSuccessful) { local string URL; // Figure out if we have an online subsystem registered if (GameInterface != None) { if (bSuccessful) { // Get the platform specific information if (GameInterface.GetResolvedConnectString(SessionName, URL)) { KFGameViewportClient(LocalPlayer(GetPC().Player).ViewPortClient).LastConnectionAttemptAddress = URL; `Log("- Join Game Successful, Traveling: " $ URL); JoinGameURL(); } } // Remove the delegate from the list GameInterface.ClearJoinOnlineGameCompleteDelegate(OnJoinGameComplete); } if( !bSuccessful ) { if(GetServerDetails(SelectedServerIndex).bRequiresPassword) { ServerMenu.ShowPasswordPopup(); } } ServerPassword = ""; } function OnQueryAdditionalServerInfoComplete( bool bWasSuccessful, string LobbyId, string ServerIp, int ServerPort, string ServerTicket ) { local string OpenCommand; `log("OnQueryAdditionalServerInfoComplete with success"@bWasSuccessful@"and lobbyID"@LobbyId@"and server IP"@ServerIp@"and port"@ServerPort); class'GameEngine'.static.GetPlayfabInterface().ClearQueryServerInfoCompleteDelegate( OnQueryAdditionalServerInfoComplete ); if( !bWasSuccessful || ServerIp == "" ) { // TODO: Popup? `warn("Failed to connect to server for some reason"); } else { OpenCommand = "open"@ServerIp$":"$ServerPort; OpenCommand $= "?AuthTicket="$ServerTicket; OpenCommand $= "?PlayfabPlayerId="$class'GameEngine'.static.GetPlayfabInterface().CachedPlayfabId; if( bJoinAsSpectator ) { OpenCommand $= "?SpectatorOnly=1"; } if (class'WorldInfo'.static.IsEOSBuild() && ( ServerPassword != "" )) { OpenCommand $= "?Password=" $ ServerPassword; } KFGameEngine(Class'Engine'.static.GetEngine()).OnHandshakeComplete = OnHandshakeComplete; `log("Going to connect with URL:"@OpenCommand); ConsoleCommand( OpenCommand ); } } function bool OnHandshakeComplete(bool bSuccess, string Error, out int SuppressPasswordRetry) { KFGameEngine(Class'Engine'.static.GetEngine()).OnHandshakeComplete = None; if (bSuccess) { OnlineSub.GetLobbyInterface().LobbyJoinServer(KFGameViewportClient(LocalPlayer(GetPC().Player).ViewPortClient).LastConnectionAttemptAddress); } SuppressPasswordRetry = 1; `log("*******OnHandshakeComplete"@bSuccess@Error); ScriptTrace(); return false; } private native function ServerConnect(string URL); function JoinGameURL() { local string URL; // Call the game specific function to appending/changing the URL URL = BuildJoinURL(); KFGameEngine(Class'Engine'.static.GetEngine()).OnHandshakeComplete = OnHandshakeComplete; //`log("join url:" @ URL); // Get the resolved URL and build the part to start it ServerConnect(URL); ServerPassword = ""; } function string BuildJoinURL() { local string ConnectURL; ConnectURL = KFGameViewportClient(LocalPlayer(GetPC().Player).ViewPortClient).LastConnectionAttemptAddress; if ( ServerPassword != "" ) { ConnectURL $= "?Password=" $ ServerPassword; OnlineSub.GetLobbyInterface().SetServerPassword(ServerPassword); } else { OnlineSub.GetLobbyInterface().SetServerPassword(""); } if(bJoinAsSpectator) { ConnectURL $= "?SpectatorOnly=1"; } ConnectURL $= OnlineSub.GetLobbyInterface().GetLobbyURLString(); //ConnectURL $= BuildJoinFiltersRequestURL(); return ConnectURL; } function string BuildJoinFiltersRequestURL() { local string FiltersURL; local int GameDifficulty; GameDifficulty = ServerMenu.FiltersContainer.GetSelectedDifficulty(); if( ServerMenu.FiltersContainer.SavedGameModeIndex >= 0 ) { FiltersURL $= "?Game="$class'KFGameInfo'.static.GetGameModeClassFromNum(ServerMenu.FiltersContainer.SavedGameModeIndex); } if( GameDifficulty >= 0) { FiltersURL $= "?Difficulty="$GameDifficulty; } if( ServerMenu.FiltersContainer.SavedLengthIndex >= 0 ) { FiltersURL $= "?GameLength="$ServerMenu.FiltersContainer.SavedLengthIndex; } return FiltersURL; } function OnRefreshServerDetails() { local KFOnlineGameSearch GameSearch; GameSearch = KFOnlineGameSearch(SearchDataStore.GetCurrentGameSearch()); if(GameSearch != none) { `log("Refeshing Server: " @GameSearch.Results[SelectedServerIndex].GameSettings.OwningPlayerName); //send the once the server is refreshed, ServerDetailsContainer::SetDetails(KFOnlineGameSettings ServerResult); } } function ClearSearchResults() { if(SearchDataStore != none) { SearchDataStore.ClearAllSearchResults(); } } function KFOnlineGameSettings GetServerDetails(int ServerIndex) { local KFOnlineGameSearch GameSearch; local KFOnlineGameSettings KFOGS; GameSearch = KFOnlineGameSearch(SearchDataStore.GetCurrentGameSearch()); if(GameSearch != none) { KFOGS = KFOnlineGameSettings(GameSearch.Results[ServerIndex].GameSettings); } return KFOGS; } function SetRefreshingIndicator(bool bRefreshing) { SetBool("refreshing", bRefreshing); } function OnServerSelected(int ServerIndex) { local bool success; local PlayfabInterface PlayfabInter; SelectedServerIndex = ServerIndex; `log("***Attempting to get player list for server" @ SelectedServerIndex); PlayfabInter = class'GameEngine'.static.GetPlayfabInterface(); if( class'WorldInfo'.static.IsEOSBuild() && PlayfabInter != none ) { PlayfabInter.AddGetPlayerListCompleteDelegate(OnGetPlayerListComplete); success = SearchDataStore.FindServerPlayerList(SelectedServerIndex); if (!success) { `log("***Failed to get player list for server" @ SelectedServerIndex); PlayfabInter.ClearGetPlayerListCompleteDelegate(OnGetPlayerListComplete); } } else { GameInterface.AddGetPlayerListCompleteDelegate(OnGetPlayerListComplete); success = SearchDataStore.FindServerPlayerList(SelectedServerIndex); if (!success) { `log("***Failed to get player list for server" @ SelectedServerIndex); GameInterface.ClearGetPlayerListCompleteDelegate(OnGetPlayerListComplete); } } } //native function bool FilterEntry(KFOnlineGameSettings Settings); function UpdateListDataProvider() { local int i, NewServerCount; local GFxObject TempObj; local KFOnlineGameSearch LatestGameSearch; local int Ping, PlayerCount; local KFOnlineGameSettings TempOnlineGamesSettings; LatestGameSearch = KFOnlineGameSearch(SearchDataStore.GetActiveGameSearch()); if (LatestGameSearch != none && DataProvider != none ) { for (i = 0; i < LatestGameSearch.Results.Length; i++) { if ( LatestGameSearch.Results[i].GameSettings.GfxId == INDEX_NONE || LatestGameSearch.Results[i].GameSettings.GfxId >= GFxServerObjects.length ) { if ( NewServerCount > 10 ) { // delay `TimerHelper.SetTimer( 0.01, false, nameof(UpdateListDataProvider), self ); break; } TempOnlineGamesSettings = KFOnlineGameSettings(LatestGameSearch.Results[i].GameSettings); if (class'WorldInfo'.static.IsEOSBuild() && i >= LatestGameSearch.MaxSearchResults) { break; } //@SABER_EGS_BEGIN - Add to the list only servers with measured ping if (class'WorldInfo'.static.IsEOSBuild() && TempOnlineGamesSettings.PingInMs == -1) { `TimerHelper.SetTimer( 0.1, false, nameof(UpdateListDataProvider), self ); break; } //@SABER_EGS_END TempObj = CreateObject("Object"); TempObj.SetString("serverName", TempOnlineGamesSettings.OwningPlayerName); PlayerCount = TempOnlineGamesSettings.NumPublicConnections-TempOnlineGamesSettings.NumOpenPublicConnections; if (PlayerCount < 0) { PlayerCount = 0; } TempObj.SetFloat("playerCount", PlayerCount); TempObj.SetFloat("maxPlayerCount", TempOnlineGamesSettings.NumPublicConnections); TempObj.SetFloat("waveCount", TempOnlineGamesSettings.CurrentWave); TempObj.SetFloat("maxWaveCount", IsEndlessModeIndex(TempOnlineGamesSettings.Mode) ? INDEX_NONE : TempOnlineGamesSettings.NumWaves); TempObj.SetFloat("zedCount", TempOnlineGamesSettings.ZedCount); TempObj.SetFloat("maxZedCount", TempOnlineGamesSettings.MaxZedCount); TempObj.SetBool("vacEnable", TempOnlineGamesSettings.bAntiCheatProtected); TempObj.SetBool("mutators", TempOnlineGamesSettings.bMutators); TempObj.SetBool("bRanked", TempOnlineGamesSettings.bUsesStats); TempObj.SetBool("bCustom", TempOnlineGamesSettings.bCustom); Ping = TempOnlineGamesSettings.PingInMs; TempObj.SetString("ping", (Ping < 0) ? ("-") : (String(Ping)) ); TempObj.SetString("difficulty", Class'KFCommon_LocalizedStrings'.static.GetDifficultyString(TempOnlineGamesSettings.difficulty)); TempObj.SetString("mode", class'KFCommon_LocalizedStrings'.static.GetGameModeString(TempOnlineGamesSettings.Mode) ); TempObj.SetString("map", TempOnlineGamesSettings.MapName); TempObj.SetBool("locked", TempOnlineGamesSettings.bRequiresPassword); TempObj.SetBool("serverExiled", TempOnlineGamesSettings.bServerExiled); //Get Game State from var const databinding EOnlineGameState GameState; TempObj.SetString("gameStatus", String(TempOnlineGamesSettings.GameState)); GFxServerObjects.AddItem(TempObj); TempOnlineGamesSettings.GfxId = GFxServerObjects.Length - 1; NewServerCount++; } if ( LatestGameSearch.Results[i].GameSettings.ElementIdx != i ) { DataProvider.SetElementObject(i, GFxServerObjects[LatestGameSearch.Results[i].GameSettings.GfxId]); LatestGameSearch.Results[i].GameSettings.ElementIdx = i; } } SetObject("dataProvider", DataProvider); } } function bool IsEndlessModeIndex(int ModeIndex) { return ModeIndex == 3; } function bool IsSelectedServerFavorited(int ServerSearchIndex) { local PlayfabInterface PlayfabInter; local OnlineGameSearch LatestGameSearch; PlayfabInter = class'GameEngine'.static.GetPlayfabInterface(); if( class'WorldInfo'.static.IsEOSBuild() && PlayfabInter != none ) { LatestGameSearch = SearchDataStore.GetActiveGameSearch(); return PlayfabInter.IsSearchResultInFavoritesList(LatestGameSearch, ServerSearchIndex); } else { return GameInterface.IsSearchResultInFavoritesList(ServerSearchIndex); } } function bool SetSelectedServerFavorited(bool bFavorited) { local PlayfabInterface PlayfabInter; local OnlineGameSearch LatestGameSearch; PlayfabInter = class'GameEngine'.static.GetPlayfabInterface(); if (bFavorited) { if( class'WorldInfo'.static.IsEOSBuild() && PlayfabInter != none ) { LatestGameSearch = SearchDataStore.GetActiveGameSearch(); return PlayfabInter.AddSearchResultToFavorites(LatestGameSearch, SelectedServerIndex); } else { return GameInterface.AddSearchResultToFavorites(SelectedServerIndex); } } else { if( class'WorldInfo'.static.IsEOSBuild() && PlayfabInter != none ) { LatestGameSearch = SearchDataStore.GetActiveGameSearch(); return PlayfabInter.RemoveSearchResultFromFavorites(LatestGameSearch, SelectedServerIndex); } else { return GameInterface.RemoveSearchResultFromFavorites(SelectedServerIndex); } } } cpptext { inline UBOOL CheckFilters(const UKFOnlineGameSettings& settings, const UKFGFxServerBrowser_Filters& filter); } DefaultProperties { lastServerCount=-1 FakePlayerIndex=0 ServerPassword="" SearchDSName=KFGameSearch bIssuedInitialQuery=FALSE bQueryDialogShowing=FALSE SelectedServerIndex=-1 }