//============================================================================= // KFDoorReachSpec //============================================================================= // ReachSpec used for paths going through KFDoorActors (used by KFDoorMarkers) //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDoorReachSpec extends KFReachSpec native(Waypoint); cpptext { virtual INT CostFor( APawn* P ); virtual UBOOL CanBeSkipped( APawn* P ); } DefaultProperties { }