//============================================================================= // KFDT_WeeklyContamination //============================================================================= // Killing Floor 2 // Copyright (C) 2022 Tripwire Interactive LLC //============================================================================= class KFDT_WeeklyContamination extends KFDT_Bleeding abstract hidedropdown; var int Damage; static function int GetDamage() { return default.Damage; } defaultproperties { // CameraLensEffectTemplate=class'KFCameraLensEmit_Puke' DoT_Type=DOT_Bleeding DoT_Duration=3.0 DoT_Interval=0.5 DoT_DamageScale=0.5 BleedPower = 2 PoisonPower = 0 Damage=7 }