//============================================================================= // KFDT_ShrinkDeath //============================================================================= // damage applied for killind zeds by shrinking them //============================================================================= // Killing Floor 2 // Copyright (C) 2022 Tripwire Interactive LLC //============================================================================= class KFDT_ShrinkDeath extends KFDamageType; defaultproperties { RadialDamageImpulse = 1000.f // This controls how much impulse is applied to gibs when exploding bUseHitLocationForGibImpulses = true // This will make the impulse origin where the victim was hit for directional gibs bPointImpulseTowardsOrigin = true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction ImpulseOriginScale = 100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing ImpulseOriginLift = 150.f MaxObliterationGibs = 12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX bCanGib = true bCanObliterate = true ObliterationHealthThreshold = 0 ObliterationDamageThreshold = 1 bIgnoreAggroOnDamage=true WeaponDef = class'KFWeapDef_ShrinkRayGun' }