//============================================================================= // KFAnim_Random //============================================================================= // Same as AnimNodeRandom with a few optional settings //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFAnim_Random extends AnimNodeRandom native(Anim); /** If set, select a new random child instead of resuming */ var() bool bNoResumeOnRelevant; cpptext { /** Notification when node becomes relevant. */ virtual void OnBecomeRelevant(); } defaultproperties { }