//============================================================================= // KFAnimNotify_PlayDialog //============================================================================= // Notify to play a dialog event by ID. //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFAnimNotify_PlayDialog extends AnimNotify_Scripted; /** ID number of the dialog event to play */ var() int DialogID; /** Plays a dialog event using the owning pawn */ event Notify( Actor Owner, AnimNodeSequence AnimSeqInstigator ) { if( Owner.Role == ROLE_Authority && Owner.WorldInfo.Game != none ) { KFGameInfo(Owner.WorldInfo.Game).DialogManager.PlayDialogEvent( KFPawn(Owner), DialogID ); } } defaultproperties { //defaults }