//============================================================================= // ActorFactoryKFPathnode //============================================================================= // This provides an option to place a KFPathnode when a level designer // right-clicks a location in a level in the editor //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class ActorFactoryKFPathNode extends ActorFactory config(Editor) collapsecategories hidecategories(Object) native(Waypoint); defaultproperties { MenuName="Add KFPathNode" NewActorClass=class'KFGame.KFPathNode' bShowInEditorQuickMenu=true }