//============================================================================= // AIDebugGoal.uc //============================================================================= // Actor that can be used to test AI pathing. Place one in a level and // use the AIPathTo cheat //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class AIDebugGoal extends Actor placeable; /** This is the name you input when using the AIPathTo cheat (i.e, "AIPathTo GoalName") - use something easy to remember. */ var() name GoalName; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'ENG_EditorResources_TEX.AI.KF_StorySquads_Ico' HiddenGame=false HiddenEditor=false AlwaysLoadOnClient=False AlwaysLoadOnServer=False Scale=0.2f End Object Components.Add(Sprite) GoalName=GoalName }