/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class WindPointSourceComponent extends WindDirectionalSourceComponent native collapsecategories hidecategories(Object) editinlinenew; var const DrawSphereComponent PreviewRadiusComponent; var() interp float Radius; cpptext { protected: void UpdatePreviewRadius(); // UActorComponent interface. virtual void Attach(); virtual void UpdateTransform(); public: /** * Creates a proxy to represent the wind source to the scene manager in the rendering thread. * @return The proxy object. */ virtual class FWindSourceSceneProxy* CreateSceneProxy() const; } defaultproperties { Radius=1024.0 }