//============================================================================= // ProscribedReachSpec. // // A ProscribedReachSpec is forced off by the level designer // // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class ProscribedReachSpec extends ReachSpec native; cpptext { virtual FPlane PathColor() { // red is reserved for proscribed paths return FPlane(1.f, 0.f, 0.f, 0.f); } virtual UBOOL IsProscribed() const { return TRUE; } virtual INT CostFor(APawn* P); } defaultproperties { bAddToNavigationOctree=false bCanCutCorners=false }