/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PathTargetPoint extends KeyPoint native(AI); /** * replaces IsA(NavigationPoint) check for primitivecomponents */ native function bool ShouldBeHiddenBySHOW_NavigationNodes(); defaultproperties { Begin Object Name=Sprite Sprite=Texture2D'EditorResources.PathTarget' Scale=0.35 SpriteCategoryName="Navigation" End Object Begin Object Class=ArrowComponent Name=Arrow ArrowColor=(R=150,G=200,B=255) ArrowSize=0.5 bTreatAsASprite=True HiddenGame=true AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Navigation" End Object Components.Add(Arrow) Begin Object Class=CylinderComponent Name=CollisionCylinder CollisionRadius=+0050.000000 CollisionHeight=+0073.000000 End Object CollisionComponent=CollisionCylinder Components.Add(CollisionCylinder) bStatic=False bNoDelete=true bMovable=True bHidden=False SupportedEvents(4)=class'SeqEvent_AIReachedRouteActor' }