/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleVelocityBase extends ParticleModule native(Particle) editinlinenew hidecategories(Object) abstract; /** * If true, then treat the velocity as world-space defined. * NOTE: LocalSpace emitters that are moving will see strange results... */ var(Velocity) bool bInWorldSpace; /** If true, then apply the particle system components scale to the velocity value. */ var(Velocity) bool bApplyOwnerScale;