/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleRotation_Seeded extends ParticleModuleRotation native(Particle) editinlinenew hidecategories(Object); /** The random seed(s) to use for looking up values in StartLocation */ var(RandomSeed) ParticleRandomSeedInfo RandomSeedInfo; cpptext { /** * Called on a particle when it is spawned. * * @param Owner The emitter instance that spawned the particle * @param Offset The payload data offset for this module * @param SpawnTime The spawn time of the particle */ virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); /** * Returns the number of bytes the module requires in the emitters 'per-instance' data block. * * @param Owner The FParticleEmitterInstance that 'owns' the particle. * * @return UINT The number of bytes the module needs per emitter instance. */ virtual UINT RequiredBytesPerInstance(FParticleEmitterInstance* Owner = NULL); /** * Allows the module to prep its 'per-instance' data block. * * @param Owner The FParticleEmitterInstance that 'owns' the particle. * @param InstData Pointer to the data block for this module. */ virtual UINT PrepPerInstanceBlock(FParticleEmitterInstance* Owner, void* InstData); /** * Retrieve the random seed info for this module. * * @return FParticleRandomSeedInfo* The random seed info; NULL if not supported */ virtual FParticleRandomSeedInfo* GetRandomSeedInfo() { return &RandomSeedInfo; } /** * Called when an emitter instance is looping... * * @param Owner The emitter instance that owns this module */ virtual void EmitterLoopingNotify(FParticleEmitterInstance* Owner); } defaultproperties { bSpawnModule=true bSupportsRandomSeed=true bRequiresLoopingNotification=true }