/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionWorldNormal extends MaterialExpression native(Material) collapsecategories hidecategories(Object); cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; } defaultproperties { MenuCategories(0)="Vectors" MenuCategories(1)="Coordinates" MenuCategories(2)="WorldPosOffset" }