/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionTextureSampleParameter2D extends MaterialExpressionTextureSampleParameter native(Material) collapsecategories hidecategories(Object); cpptext { virtual FString GetCaption() const; virtual UBOOL TextureIsValid( UTexture* InTexture ); virtual const TCHAR* GetRequirements(); /** * Sets the default texture if none is set */ virtual void SetDefaultTexture(); } defaultproperties { Texture=Texture2D'EngineResources.DefaultTexture' MenuCategories(0)="Texture" MenuCategories(1)="Parameters" }