/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionTexelSize extends MaterialExpression native(Material); cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; } defaultproperties { MenuCategories(0)="Vectors" Outputs(0)=(OutputName="X/Y",Mask=1,MaskR=1,MaskG=1,MaskB=0,MaskA=0) Outputs(1)=(OutputName="X",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0) Outputs(2)=(OutputName="Y",Mask=1,MaskR=0,MaskG=1,MaskB=0,MaskA=0) }