/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LandscapeInfo extends Object native(Terrain); /** Landscape datas */ var const Guid LandscapeGuid; var const native map{FName, struct FLandscapeLayerStruct*} LayerInfoMap; var const native pointer DataInterface{struct FLandscapeDataInterface}; /** Map of the SectionBaseX/Y component offets (in heightmap space) to the component. Valid in editor only. */ var const native map{QWORD,class ULandscapeComponent*} XYtoComponentMap; /** Map of the SectionBaseX/Y component offets (in heightmap space) to the collison components. Valid in editor only. */ var const native map{QWORD,class ULandscapeHeightfieldCollisionComponent*} XYtoCollisionComponentMap; var const LandscapeProxy LandscapeProxy; /** Structure storing Collision for LandscapeComponent Add */ struct native LandscapeAddCollision { var editoronly vector Corners[4]; structcpptext { FLandscapeAddCollision() { #if WITH_EDITORONLY_DATA Corners[0] = Corners[1] = Corners[2] = Corners[3] = FVector(0.f, 0.f, 0.f); #endif // WITH_EDITORONLY_DATA } } }; /** Map of the SectionBaseX/Y component offets to the newly added collison components. Only available near valid LandscapeComponents. Valid in editor only. */ var const native map{QWORD,struct FLandscapeAddCollision} XYtoAddCollisionMap; var const private native transient Set_Mirror Proxies{TSet}; var const private native Set_Mirror SelectedComponents{TSet}; var const private native Set_Mirror SelectedCollisionComponents{TSet}; var const private native Set_Mirror SelectedRegionComponents{TSet}; var const private native map{QWORD,FLOAT} SelectedRegion; var editoronly string HeightmapFilePath; var editoronly transient bool bIsValid; cpptext { void GetSharedProperties(ALandscapeProxy* Landscape); #if WITH_EDITOR virtual void PreSave(); virtual void PostEditUndo(); struct FLandscapeDataInterface* GetDataInterface(); void GetComponentsInRegion(INT X1, INT Y1, INT X2, INT Y2, TSet& OutComponents); UBOOL GetLandscapeExtent(INT& MinX, INT& MinY, INT& MaxX, INT& MaxY); void Export(TArray& Layernames, TArray& Filenames); UBOOL ReimportHeightmap(INT DataSize, const WORD* Data); UBOOL ReimportLayermap(FName LayerName, TArray& Data); ALandscape* ChangeComponentSetting(INT VertsX, INT VertsY, INT InNumSubsections, INT InSubsectionSizeQuads); UBOOL GetSelectedExtent(INT& MinX, INT& MinY, INT& MaxX, INT& MaxY); FVector GetLandscapeCenterPos(FLOAT& LengthZ, INT MinX = MAXINT, INT MinY = MAXINT, INT MaxX = MININT, INT MaxY = MININT); UBOOL IsValidPosition(INT X, INT Y); void DeleteLayer(FName LayerName); void UpdateDebugColorMaterial(); // Used by all selection tool... void UpdateSelectedComponents(TSet& NewComponents, UBOOL bIsComponentwise = TRUE); // Sort selected components based on location void SortSelectedComponents(); void ClearSelectedRegion(UBOOL bIsComponentwise = TRUE); // Update Collision object for add LandscapeComponent tool void UpdateAllAddCollisions(); void UpdateAddCollision(QWORD LandscapeKey, UBOOL bForceUpdate = FALSE); // Update LayerInfoMap UBOOL UpdateLayerInfoMap(ALandscapeProxy* Proxy = NULL, UBOOL bInvalidate = FALSE); void UpdateLODBias(FLOAT Threshold); void CheckValidate(); #endif // UObject interface virtual void Serialize(FArchive& Ar); virtual void BeginDestroy(); virtual void PostLoad(); } defaultproperties { bIsValid = FALSE }