//============================================================================= // KFWeap_CommandoKnife //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 4/14/2014 //============================================================================= class KFWeap_Knife_Commando extends KFWeap_Edged_Knife; defaultproperties { // Zooming/Position PlayerViewOffset=(X=10,Y=10,Z=0) // Content PackageKey="CommandoKnife" FirstPersonMeshName="WEP_1P_CommandoKnife_MESH.Wep_1stP_CommKnife_Rig" FirstPersonAnimSetNames(0) = "WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim" PickupMeshName = "WEP_3P_CommandoKnife_MESH.Wep_CommandoKnife_Pickup" AttachmentArchetypeName="WEP_CommandoKnife_ARCH.Wep_CommandoKnife_3P" Begin Object Name=FirstPersonMesh AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim' End Object // Inventory AssociatedPerkClasses(0)=class'KFPerk_Commando' WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Knife' }