//============================================================================= // KFProj_HealingDart_MedicBase //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFProj_HealingDart_MedicBase extends KFProj_HealingDart; defaultproperties { ProjFlightTemplate=ParticleSystem'FX_Projectile_EMIT.FX_Medic_dart_01' ProjFlightTemplateZedTime=ParticleSystem'FX_Projectile_EMIT.FX_Medic_dart_01' AmbientSoundPlayEvent=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Loop' AmbientSoundStopEvent=AkEvent'WW_WEP_SA_MedicDart.Stop_WEP_SA_Medic_Dart_Loop' }