//============================================================================= // KFPawnVoiceGroupEventData_Matriarch //============================================================================= // Class that contains information about how/when dialog can be used //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFPawnVoiceGroupEventData_Matriarch extends KFPawnVoiceGroupEventData; `include(KFGame/KFGameDialog.uci) defaultproperties { Events[`BOSS_Challenge]= (EventID=`BOSS_Challenge, Priority=2, Weight=1, Chance=1.00, CoolDownTime=12.00, bCanBeMinimized=0) Events[`BOSS_LoseTarget]= (EventID=`BOSS_LoseTarget, Priority=2, Weight=1, Chance=1.00, CoolDownTime=8.00, bCanBeMinimized=0) // Not technically used as dialog, this is triggered by KFAnimNotify_ZedVoiceAkEvent with bTreatAsDialog set to true Events[`BOSS_Melee]= (EventID=`BOSS_Melee, Priority=1, Weight=1, Chance=1.00, CoolDownTime=0.00, bCanBeMinimized=0) Events[`BOSS_TakeDmgBase]= (EventID=`BOSS_TakeDmgBase, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0) Events[`BOSS_TakeDmg_LT25]= (EventID=`BOSS_TakeDmg_LT25, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0) Events[`BOSS_Death]= (EventID=`BOSS_Death, Priority=1, Weight=1, Chance=1.00, CoolDownTime=0.00, bCanBeMinimized=0) Events[`BOSS_KillBase]= (EventID=`BOSS_KillBase, Priority=1, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0) Events[`BOSS_Jump]= (EventID=`BOSS_Jump, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0) Events[`BOSS_Land]= (EventID=`BOSS_Land, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0) Events[`MATTY_Taunt_Phase1]={( EventID=`MATTY_Taunt_Phase1, Priority=3, Weight=1, Chance=1, CooldownTime=20, bCanBeMinimized=0 )} Events[`MATTY_Taunt_Phase2]={( EventID=`MATTY_Taunt_Phase2, Priority=3, Weight=1, Chance=1, CooldownTime=20, bCanBeMinimized=0 )} Events[`MATTY_Taunt_Phase3]={( EventID=`MATTY_Taunt_Phase3, Priority=3, Weight=1, Chance=1, CooldownTime=20, bCanBeMinimized=0 )} Events[`MATTY_TauntPilotCompartDestroyed]={( EventID=`MATTY_TauntPilotCompartDestroyed, Priority=0, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0 )} Events[`MATTY_TauntPowerClawDestroyed]={( EventID=`MATTY_TauntPowerClawDestroyed, Priority=0, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0 )} Events[`MATTY_NextBattlePhase1]={( EventID=`MATTY_NextBattlePhase1, Priority=0, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_NextBattlePhase2]={( EventID=`MATTY_NextBattlePhase2, Priority=0, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_NextBattlePhase3]={( EventID=`MATTY_NextBattlePhase3, Priority=0, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_DeadEDAR]={( EventID=`MATTY_DeadEDAR, Priority=1, Weight=1, Chance=1, CooldownTime=10, bCanBeMinimized=0 )} Events[`MATTY_ScorpionWhipWarning]={( EventID=`MATTY_ScorpionWhipWarning, Priority=1, Weight=1, Chance=1, CooldownTime=0, bCanBeMinimized=0 )} Events[`MATTY_ScorpionWhipAttack]={( EventID=`MATTY_ScorpionWhipAttack, Priority=1, Weight=1, Chance=1, CooldownTime=0, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} //This is not used Events[`MATTY_ScorpionWhipKill]={( EventID=`MATTY_ScorpionWhipKill, Priority=3, Weight=1, Chance=0, CooldownTime=0, bCanBeMinimized=0 )} Events[`MATTY_TeslaBlastWarning]={( EventID=`MATTY_TeslaBlastWarning, Priority=1, Weight=1, Chance=1.0, CooldownTime=0, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_TeslaBlastKill]={( EventID=`MATTY_TeslaBlastKill, Priority=1, Weight=1, Chance=1, CooldownTime=0, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} //This is not used Events[`MATTY_SweepingClawAttack]={( EventID=`MATTY_SweepingClawAttack, Priority=3, Weight=1, Chance=0, CooldownTime=0, bCanBeMinimized=0 )} //This is not used Events[`MATTY_SweepingClawKill]={( EventID=`MATTY_SweepingClawKill, Priority=3, Weight=1, Chance=0, CooldownTime=0, bCanBeMinimized=0 )} Events[`MATTY_PlasmaCannonWarning]={( EventID=`MATTY_PlasmaCannonWarning, Priority=1, Weight=1, Chance=1.0, CooldownTime=0, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} //This is not used Events[`MATTY_PlasmaCannonAttack]={( EventID=`MATTY_PlasmaCannonAttack, Priority=3, Weight=1, Chance=0, CooldownTime=0, bCanBeMinimized=0 )} Events[`MATTY_PlasmaCannonKill]={( EventID=`MATTY_PlasmaCannonKill, Priority=1, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_LightningStormWarning]={( EventID=`MATTY_LightningStormWarning, Priority=1, Weight=1, Chance=1, CooldownTime=0, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_LightningStormKill]={( EventID=`MATTY_LightningStormKill, Priority=1, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_WarningSirenWarning]={( EventID=`MATTY_WarningSirenWarning, Priority=1, Weight=1, Chance=1, CooldownTime=0, bCanBeMinimized=0 )} Events[`MATTY_WarningSirenKill]={( EventID=`MATTY_WarningSirenKill, Priority=1, Weight=1, Chance=1, CooldownTime=3, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} // This is not used Events[`MATTY_ShieldActivate]={( EventID=`MATTY_ShieldActivate, Priority=3, Weight=1, Chance=0, CooldownTime=3, bCanBeMinimized=0 )} // This is not used Events[`MATTY_Cloak]={( EventID=`MATTY_Cloak, Priority=3, Weight=1, Chance=0, CooldownTime=0, bCanBeMinimized=0 )} // This is not used Events[`MATTY_ChargeAttack]={( EventID=`MATTY_ChargeAttack, Priority=3, Weight=1, Chance=0, CooldownTime=0, bCanBeMinimized=0 )} Events[`MATTY_OnFire]={( EventID=`MATTY_OnFire, Priority=1, Weight=1, Chance=1, CooldownTime=5, bCanBeMinimized=0, bCanInterruptEqualPriority=true )} Events[`MATTY_Taunt_Phase4]={( EventID=`MATTY_Taunt_Phase4, Priority=3, Weight=1, Chance=1, CooldownTime=20, bCanBeMinimized=0 )} }