//============================================================================= // KFDifficulty_Patriarch //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_Patriarch extends KFMonsterDifficultyInfo abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=.75000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.670000, SoloDamageMod=0.350000, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(HealthMod=1.000000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.810000, SoloDamageMod=0.42000, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(HealthMod=1.130000, HeadHealthMod=1.130000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=1.470000, SoloDamageMod=0.410000, BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=5, Cooldown=3.5, DamagedHealthPctToTrigger=0.1, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(bCanRally=false)} )} // Hell On Earth difficulty HellOnEarth={(HealthMod=1.39000, HeadHealthMod=1.390000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=1.450000, SoloDamageMod=0.520000, BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=6, Cooldown=3.5, DamagedHealthPctToTrigger=0.1, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(bCanRally=false)} )} // Body and head health scale by number of players NumPlayersScale_BodyHealth=0.500000 NumPlayersScale_HeadHealth=0.300000 // Versus Body and head health scale by number of player NumPlayersScale_BodyHealth_Versus=0.500000 NumPlayersScale_HeadHealth_Versus=0.300000 }