//============================================================================= // KFDifficulty_Husk //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_Husk extends KFMonsterDifficultyInfo dependsOn(KFPawn_ZedHusk) abstract; /** Difficulty-based fireball settings */ var array FireballSettings; /** Versus AI Husk fireball settings */ var sHuskFireballSettings FireballSettings_Versus; static function sHuskFireballSettings GetFireballSettings( KFPawn_ZedHusk HuskPawn, KFGameReplicationInfo KFGRI ) { local sHuskFireballSettings DefaultFireballSettings; // Check for versus settings first if( KFGRI.bVersusGame ) { if( !HuskPawn.bVersusZed ) { return default.FireballSettings_Versus; } else { DefaultFireballSettings.bSpawnGroundFire = true; return DefaultFireballSettings; } } return default.FireballSettings[Clamp(KFGRI.GetModifiedGameDifficulty(), 0, default.FireballSettings.length-1)]; } defaultproperties { // Normal difficulty Normal={(HealthMod=0.750000, HeadHealthMod=0.750000, DamageMod=0.35, SoloDamageMod=0.3500000, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(SoloDamageMod=0.7500000, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(DamagedSprintChance=0.500000, SoloDamageMod=0.7500000, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(HealthMod=1.300000, HeadHealthMod=1.100000, SprintChance=0.750000, DamagedSprintChance=1.000000, DamageMod=1.500000, SoloDamageMod=0.7500000, RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Versus Rally settings RallySettings_Versus={(bCauseSprint=true)} RallySettings_Player_Versus={(DealtDamageModifier=1.2)} // Evil DAR spawn chances ChanceToSpawnAsSpecial(`DIFFICULTY_Normal)=0.08// 0.10 ChanceToSpawnAsSpecial(`DIFFICULTY_Hard)=0.1//0.12 ChanceToSpawnAsSpecial(`DIFFICULTY_Suicidal)=0.15// 0.18 ChanceToSpawnAsSpecial(`DIFFICULTY_HellOnEarth) =0.21 //0.25 // Fireball settings by difficulty FireballSettings(`DIFFICULTY_Normal) ={(bSpawnGroundFire=false, ExplosionMomentum=50000.f)} FireballSettings(`DIFFICULTY_Hard) ={(bSpawnGroundFire=false, ExplosionMomentum=55000.f)} FireballSettings(`DIFFICULTY_Suicidal) ={(bSpawnGroundFire=true, ExplosionMomentum=60000.f)} FireballSettings(`DIFFICULTY_HellOnEarth) ={(bSpawnGroundFire=true, ExplosionMomentum=65000.f)} FireballSettings_Versus ={(bSpawnGroundFire=false, ExplosionMomentum=50000.f)} }