//============================================================================= // KFDT_PiercingTrap //============================================================================= // Sharp or high velocity objects designed to pass through enemies //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_PiercingTrap extends KFDT_Piercing; defaultproperties { KDamageImpulse=300 EffectGroup=FXG_Piercing bIsTrapDamage=true }