//============================================================================= // KFDT_Ballistic_SW500 //============================================================================= // SW500 revolver damage type //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // Jeff Robinson //============================================================================= class KFDT_Ballistic_SW500 extends KFDT_Ballistic_Handgun abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': case 'lcalf': case 'rcalf': case 'lthigh': case 'rthigh': return true; } return false; } defaultproperties { GoreDamageGroup=DGT_Shotgun KDamageImpulse=4500 KDeathUpKick=-700 KDeathVel=350 KnockdownPower=25 StumblePower=60 GunHitPower=200 WeaponDef=class'KFWeapDef_SW500' ModifierPerkList(0)=class'KFPerk_Gunslinger' ModifierPerkList(1)=class'KFPerk_Sharpshooter' }