//============================================================================= // KFDT_Ballistic_DBShotgun //============================================================================= // Ballistic damage with light impact energy, but stronger hit reactions //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class KFDT_Ballistic_DBShotgun extends KFDT_Ballistic_Shotgun abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': return true; } return false; } defaultproperties { BloodSpread=0.4 BloodScale=0.6 KDamageImpulse=3500 KDeathUpKick=800 //600 KDeathVel=650 //450 //KDamageImpulse=160 //600 //350 GibImpulseScale=1.0 //KDeathUpKick=250 //350 //KDeathVel=15 //20 StumblePower=35 //8 GunHitPower=45 WeaponDef=class'KFWeapDef_DoubleBarrel' }