//=============================================================================
// KFSM_GorgeVictim
//=============================================================================
// Simple SM to play a looping anim while the zed is being pulled.  Duration
//		is infinite, and on/off state is triggered by KFSM_BloatKing_Gorge.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFSM_GorgeVictim extends KFSM_PlaySingleAnim;

defaultproperties
{
	bAllowHitReactions=true
	bDisableMovement=true

	AnimName=Gorge_V1
}