/** * Inherited version of the game resource datastore that exposes sets of options to the UI. * These option sets are then used to autogenerate widgets. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKUIDataStore_Options extends UIDataStore_GameResource native Config(Game); cpptext { /** * Called when this data store is added to the data store manager's list of active data stores. * * @param PlayerOwner the player that will be associated with this DataStore. Only relevant if this data store is * associated with a particular player; NULL if this is a global data store. */ virtual void OnRegister( ULocalPlayer* PlayerOwner ); } /** collection of providers per part type. */ var const private native transient MultiMap_Mirror OptionProviders{TMultiMap}; /** Array of dynamic providers. */ var transient array DynamicProviders; DefaultProperties { Tag=UTOptions }