//! @file SubstanceAirGraphActor.uc //! @copyright Allegorithmic. All rights reserved. //! //! @brief Utility class designed to allow you to connect a FGraphInstance to a Matinee action. class SubstanceAirGraphActor extends Actor native(Actor) placeable hidecategories(Movement) hidecategories(Advanced) hidecategories(Collision) hidecategories(Display) hidecategories(Actor) hidecategories(Attachment); /** Pointer to SubstanceAirGraphInstance that we want to control parameters of using Matinee. */ var() SubstanceAirGraphInstance GraphInst; defaultproperties { TickGroup=TG_DuringAsyncWork Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Actor' HiddenGame=true AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Materials" End Object Components.Add(Sprite) bNoDelete=true }