//============================================================================= // KFAIController_ZedDAR_Laser //============================================================================= // AI Controller for Evulz Lazer DAR //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFAIController_ZedDAR_Laser extends KFAIController_ZedDAR; function StartRangedAttack() { class'AICommand_DAR_LaserAttack'.static.LaserAttack(self); } function vector GetStartFireLocation() { local vector SocketLocation; local rotator SocketRotation; MyKFPawn.Mesh.GetSocketWorldLocationAndRotation(KFPawn_ZedDAR(MyKFPawn).FiringSocketName, SocketLocation, SocketRotation); return SocketLocation; } defaultproperties { AimError=0.01f }