//============================================================================= // KFWaterMeshActor //============================================================================= // A custom StaticMeshActor with bWorldGeometry == FALSE, so that // we can use touch events for pass through hit effects //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // - Andrew "Strago" Ladenberger //============================================================================= class KFWaterMeshActor extends StaticMeshActor; defaultproperties { bWorldGeometry=false bBlockActors=false bProjTarget=true Begin Object Name=StaticMeshComponent0 BlockActors=false BlockNonZeroExtent=false BlockRigidBody=false bBlockFootPlacement=false End Object }