//============================================================================= // KFScriptedPlayerPathGoal //============================================================================= // Placed at the end of a scripted path for player-only pathing //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFScriptedPlayerPathGoal extends PathNode native(Waypoint) placeable; /** Override to prevent AI from navigating to this node */ native function bool IsUsableAnchorFor( Pawn P ); defaultproperties { Begin Object NAME=Sprite Sprite=Texture2D'EditorResources.S_NavP' End Object //bStatic=false //bMovable=true bNotBased=true bMustTouchToReach=false bCanWalkOnToReach=true }