/** * This datastore allows games to map aliases to strings that may change based on the current platform or language setting. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * */ class UIDataStore_StringAliasMap extends UIDataStore_StringBase native(inherit) Config(Game); /** Struct to store the field values and how they map to localized strings */ struct native UIMenuInputMap { /** the name of the input alias; i.e. Accept, Cancel, Conditional1, etc. */ var name FieldName; /** * Name of the platform type this mapping is associated with. Valid values are PC, 360, and PS3. */ var name Set; /** * The actual markup string corresponding to this alias's letter in [usually] a button font */ var string MappedText; }; /** Array of input string mappings for use in the front end. */ var config array MenuInputMapArray; /** collection of list element provider instances that are associated with each ElementProviderType */ var const private native transient Map_Mirror MenuInputSets{TMap >}; /** The index [into the Engine.GamePlayers array] for the player that this data store provides settings for. */ var const transient int PlayerIndex; cpptext { /* === UIDataProvider interface === */ protected: /** * Called when this data store is added to the data store manager's list of active data stores. * * @param PlayerOwner the player that will be associated with this DataStore. Only relevant if this data store is * associated with a particular player; NULL if this is a global data store. */ virtual void OnRegister( class ULocalPlayer* PlayerOwner ); } /** * Returns a reference to the ULocalPlayer that this PlayerSettingsProvdier provider settings data for */ native final function LocalPlayer GetPlayerOwner() const; /** * Attempts to find a mapping index given a field name. * * @param FieldName Fieldname to search for. * * @return Returns the index of the mapping in the mapping array, otherwise INDEX_NONE if the mapping wasn't found. */ native final function int FindMappingWithFieldName( optional String FieldName="", optional String SetName="" ); /** * Set MappedString to be the localized string using the FieldName as a key * Returns the index into the mapped string array of where it was found. */ native virtual function int GetStringWithFieldName( String FieldName, out String MappedString ); DefaultProperties { Tag=StringAliasMap PlayerIndex=INDEX_NONE }