/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class TriggerVolume extends Volume native placeable; cpptext { #if WITH_EDITOR virtual void CheckForErrors(); #endif } simulated event PostBeginPlay() { Super.PostBeginPlay(); // match bProjTarget to weapons (zero extent) collision setting if (BrushComponent != None) { bProjTarget = BrushComponent.BlockZeroExtent; } } simulated function bool StopsProjectile(Projectile P) { return false; } defaultproperties { bColored=true BrushColor=(R=100,G=255,B=100,A=255) bCollideActors=true bProjTarget=true SupportedEvents.Empty SupportedEvents(0)=class'SeqEvent_Touch' SupportedEvents(1)=class'SeqEvent_TakeDamage' }