//============================================================================= // TWSplatterMap2D //============================================================================= // Class that encapsulates the splatter map data and how to access it. //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 6/27/2013 //============================================================================= class TWSplatterMap2D extends Object native noexport; /** The texture which contains the splatter-map data. */ var() private const editconst TWSplatterMapTexture2D Texture; /** The scale which is applied to the splatter-map coordinates before sampling the splatter-map textures. */ var() private const editconst Vector2D CoordinateScale; /** The bias which is applied to the splatter-map coordinates before sampling the splatter-map textures. */ var() private const editconst Vector2D CoordinateBias;